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In the world of Fairy Tail: Discovery, there are several things a Mage can learn or take action for. One of the most vital pieces in their lives is Magics. Magic is the ability for a user to manipulate spells to their liking. Some spells may be used for combat while others may be used for everyday use. While there is magic within the world of Fairy Tail: Discovery, there are also guidelines, punishments, and information to be learned about.

Types of MagicEdit

Magics found in Fairy Tail: Discovery can be two of a kind. It could be a caster magic or a holder magic.

• Holder Magic: Holder magics are magics whereas the user will need a certain object to produce their spell. These objects will most likely be magic item, which is an object fused with magical properties. These magical items can differ from armor, weapons, or typical objects used in daily life. These items may include magically enhanced rings, shoes, coins, guitars, and cards. Examples of holder magics would be Guns Magic, Paper Magic, Ring Magic, Plant Magic, and etc.

• Caster Magic: This type of magic allows a Mage to exert magical energy from their bodies and use it to their advantage. Most Mages are found with Caster Magic, allowing them to control/manipulate, summon, or destroy certain objects that relates to their magical power and magic type. Some Caster Magics will or can manipulate the user itself to perform its action; having Anhkseram Black Magic provides the user a disadvantage that randomly simulates attacks exerted from the user's body. Caster magics can include Ice-Make, Anhkseram Black Magic, Aera, and more.

Magic within Fairy Tail: Discovery can be a used for defense, offense, and pass actions. Multiple magics within Fairy Tail: Discovery is accompanied by an offensive attack, and at least one defensive shield. These spells may vary according to the type of magic the user consists of. Some spells differentiate from others, allowing magic spells to be dependent on a Mage's skill and/or magical power. Along with levels, in Fairy Tail: Discovery, comes along strength and more dense damage.

Along with beneficial use to the user, it can also contradict them. Some magics are sacrificial, which takes what the user gains. Most Lost Magics are like this. Arc of Time allows the user to manipulate the time of an object, but in return taking away the user's time. This also goes for The Great Tree Arc, as a Mage manipulate specific areas of trees, they are enveloped to become one; either upon defeat or death.

With the fact some magics can be abused when a high-leveled player teases or bullies a lower one, there are ways to prevent this. If someone abuses their magic to the point where they abusively marauder people, the Rune Knights may step in and imprison them. It's always best to bring along company if a Mage were to encounter one of these situations.

Magics Edit

These are the current magics that have been made in Fairy Tail: Discovery

  1. Archive
  2. Bomb
  3. Earth
  4. Fire
  5. Fish
  6. Gravity
  7. Guns
  8. Healing
  9. Ice God Slayer
  10. Ice-Make
  11. Lava-Make
  12. Legend of City
  13. Light
  14. Mirror
  15. Paper
  16. Snow
  17. Solid Script
  18. Sound
  19. Water
  20. Wave
  21. Wind
  22. Wood-Make
  23. Wool
  24. Lightning
  25. Shadow
  26. Orient Solid Script
  27. Teleport
  28. Ankhseram Black Magic (Death Magic)
  29. Vegetable
  30. Rainbow Fire
  31. Thread
  32. Sand
  33. Arc of Time
  34. Plant
  35. Sky Dragon Slayer
  36. Poison Dragon Slayer
  37. Light Dragon Slayer
  38. Shadow Dragon Slayer
  39. Pict
  40. Fairy
  41. Balloon

Custom Magics Edit

Custom magics are magics given to people who contribute greatly to the game's development, mostly given to developers and special people or people who have won them in tournaments, which is the case of Slayer Magics. Asking for a custom magic without doing anything for the game will result in denial.

These are the current custom magics made in FTD:

1) Fish Magic - A caster magic that utilizes fish. Owned by FateFishy0.

2) Teleport - A caster magic that allows its user to teleport to almost any area. Owned by Danil6777.

3) Ice God Slayer - A caster magic that allows the manipulation and creation of ice. Owned by Soranex.

  • Most attacks have a 50% chance of freezing the enemy.

4) Lava-Make - A caster magic involving the creation of objects using lava. Owned by MarkoSumisu.

  • Most attacks have a 50% chance of burning the enemy.

5) Healing Magic - A caster magic that grants healing and invulnerability to either the user himself or another player. Owned by ohhayitswilson, DarkZoeyy, Inorimasu and perciful1113.

6) Ankhseram Black Magic (Death Magic) - A caster magic that manipulates black energy which can cause death when in contact with anyone. Owned by EyeDragneel.

  • Unlike the anime or manga, this magic does not actually 1 hit anyone (it's possible actually depending on the level difference). If it did then, it would be truly an overpowered magic.

Secondary Magic Edit

Secondary Magic is a magic that is bought at the magic shop. You check the "Secondary Magic" box and purchase the magic, giving you secondary magic. However, the price of a secondary magic costs 2.5 more than buying the magic as a primary. (ex: Fire Magic costs 26,000 jewels but 65,000 jewels as secondary.) Buying a secondary will give you only four spells so it is recommended to buy a secondary that will create good combos with your primary magic.

  • After buying your secondary magic, you will receive all the spells. This is a glitch, but can be easily fixed when you reset your character or die.
  • An example of a good combo (primary and secondary) would be Water and Earth. Water is full of offensive attacks and Earth is almost full of offensive attacks. However, Earth has a move called Earth Clash which is a sniping spell, it anchors the victim / target in place and two rock pillars crushes him or her. While he or she is anchored, it gives you an opportunity to use Earthquake and Water Typhoon (or any other damaging moves). They both do heavy damage on touch, so it's crucial you use these moves correctly in a duel or when fighting a NPC / boss.
    • This only works for people that still has Water as a secondary, or Earth.
  • You can no longer choose any magic to be your secondary as now you have a list to choose from, a small list. (An update on 8/30/2015)
    • This was made to prevent people from forming deadly 1-hit KO combos.

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